Turns out I was looking in the dungeon Pokémon area instead of the Pokémon area. I couldn't have made what I did without their research.
What's there now isn't that impressive.īut next time you update it, don't forget to give credit to Grovyle91 (Research of item structure) and Prof. I guess I also need to update the wiki with what I know too. Hopefully I'll be able to use yours to expand understanding of Mystery Dungeon saves. I'm installing Java now to try yours out. So basically I lost interest in developing mine because the Pokémon ID location seemed inconsistent between my save files. (and please tell me about your problems if you have any) WhatHappenedToStairs (attack id, pokemon forms)ĭownload older version only if you experience problems with latest one Big thanks to Evandixon for his work on Sky Editor and for making it open-source. implement friend rescue team, items and money editing (can be used to edit quicksaved rescue progress) implement friend rescue request parsing (no GUI yet) V0.8j: can now edit egg in Chansey's Care V0.8i: restore native look&feel (removed in v0.2c due to GUI bugs)
V0.8h: use DesignGridLayout for GUI (much simpler and better overall, windows are now resizable and do not get jumbled on different platforms) V0.8g: use gradle for distribution (this is so that I can easily add dependencies to project) better character encoding & editing of trash bytes (with colors) researched some unknowns in pokemon data (evolution level & tactics) preliminary support for better character encoding (currently characters are not 1:1 mapped between Unicode and PMD) preserve trash bytes (not editable yet) updated resources (some location & IQ skill names) V0.7c: fixed exceptions being quietly ignored on file load added tool to truncate your save file if it's oversized for some reason V0.7b: (whoops forgot to update SkyJEd.jar). added cut/copy/paste ranges of items and pkmn (pasting single item/pkmn to a range will paste it in every selected place) fixed loading files without quicksave data added mouse tooltip to IQ skills in pokemon editing windows (didn't add all skills names yet) V0.6c: added editing active pokemon in special episodes (editing them in roster has no effect because you can't talk to Chimecho there) V0.6b: fixed loading edited saves in DeSmuME v0.9.10 implemented editing pokémon from quicksave added loading/storing of quicksave data, no features yet except fixing checksum added editing active pokemon to GUI (codebase was ready from v0.2c) you can now edit number of adventures had V0.5b: held items in special episodes can now be modified, fixed an exception when you click 'paste' but clipboard contents change and there's no pokemon/item in it anymore. App will now close when main window is closed Huge usability bump: can now cut/copy/paste items and pokemon
Updated pokemon species list with special forms (thanks to WhatHappenedToStairs) Removed hackish way of forcing the unknown list in ManagePokemonWindow to wrap, instead I'm just splitting that list at some arbitrary point (it will need to be changed when we get to understand what those values are) Changed the way character conversion works.
Added LICENSE file to explicitly make this program open source. Fixed a bug where empty name would not get saved.
Some of values there seem to be read-only (the game recomputes them on start, need to find out how to actually change it) Added adventure log read/write (not hooked into GUI). Added combo box for selecting attacks instead of choosing attack id. V0.3: implemented reading/editing Keckleon shops stock V0.2c: cross-platform GUI (tell me if it's not working for someone), implemented reading/editing active pokémon although not hooked into GUI yet V0.2b: huge internal refactoring (no user visible changes though), fixed small bug where money would not be updated unless field has lost focus V0.2: added import/export of pokémon, updated credits run: './bin/SkyJEd' from your favorite shell. no support for Explorers of Time/Darkness (not planning to add it but maybe someone else will) edit storyline data, possibly new game+ mode (reset all storyline but keep pokémon/items) edit gatekeepers scores, adventure log (already implemented, no GUI yet) more edit streamlining (drag-drop?, hot-keys) find out what are the unknowns in pokémon and items
full support for whole charset used by the game in names (use '' syntax for special characters, see src/main/resources/skyjed/resources/Sk圜harset.properties) edit items (held, special ep, stored, Keckleon shops stock & Croagunk swap shop stock)